This is a series of 3 tutorials - you'll make the chest, the saltbox houses, and the sheraton mirror. You will be making everything you see in this tutorial from scratch. The tutorials use vectors (easy ones, don't panic!), some shading, and some simple drawing. And best of all, when you're finished, you will know you made every single piece yourself!
My color chart. Right click and save to your computer.
You're going to make one saltbox (the red one on the end in the picture above). After you've finished, you can easily then make as many variations as you wish, by using the same techniques as this tutorial.
Step 1. Open up a new image 250 x 250, white background. Copy>paste as new layer the color chart you downloaded, and move it to the top of your canvas, out of your way. When you need a color, just click on it with your dropper tool
Step 2. Set your foreground color to black, background to color #1. Choose your preset shapes tool, rectangle, and use the settings in the screenshot. [Note: Since toolbars can be customized, yours may look a little different than mine].
[PSP7 users: your settings will look like this:]
Draw a rectangle approximately 110 x 120 (watch the numbers in the bottom of your screen). [Note: When you create items using vectors, they will automatically be placed on a new layer. Also, to keep things organized, I always name my layers].
Edit>copy>paste as new vector selection. Place this copy below the first one. Repeat. You'll have three rectangles. [Note: Screenshot has been resized down, yours will be larger].
Step 3. Draw another rectangle approximately 140 x 45 (it'll automatically be on a new layer), and move it to the bottom of your chest. You need to edit this piece just a wee bit. I find it easier to edit with the layer visibility turned off, but that's up to you. Visibility is turned off in the following screenshots (to turn visibility off, just click the "eye" for the layer on your layers palette).
You should have this:
Now you need to get it ready to edit. To do that, you need to convert to path. Right click on the layer on your layers palette>convert to path.
Click on your pen tool and then click on Edit mode
[PSP7 Users: click your object selector tool, then Node Edit].
Place your mouse over the node at the top left and move it inwards a bit. Do the same with the one on the right. (I've circled them in red for you in the screenshot).
When you're satisfied with your shape, right click>apply. [PSP7 users: right click>quit node editing]. Turn the visibility of your layer back on.
Step 4. Set your foreground color to black and background to color #3.
Choose your preset shapes tool>rectangle again, and draw a small shape approximately 20 x 45 at the bottom of your house (this will be the door).
Right click>convert to path. Click the pen tool>edit mode. [PSP7 users: click the object selector tool>node edit].
Hold down the "Ctrl" key and add a node in the top center of the door. Move the node up just a teeny bit.
Right click on the node>Node type>symmetric. You'll notice a handle with a circle on one end and an arrow on the other. You can move these handles to shape the node. Pull the handle out a bit to make the shape a bit more rounded.
You can check to see how your shape looks by turning the layer visibility back on. If you don't like it, you can edit some more (just click the pen tool>edit mode again; [PSP7 users just click the object selector tool>Node edit]).
When you're satisfied with your shape, right click>apply [PSP 7 users: right click>quit node edit].
Step 5. Set your foreground color to black, background null. Choose your pen tool>draw lines and polylines, using the settings in the screenshot.
[PSP7 users: choose your draw tool>single line, using these settings].
Draw lines on your door similar to mine. After each line, right click>apply. [PSP7 users: you don't need to do anything but draw the lines].
Step 6. Set your foreground to black, background to color #3. Draw a small rectangle approximately 15 x 25.
Turn your background color to null. Choose your pen tool, same settings as before and draw a line across your window. Right click>apply.
Hold down the shift key while you go to the layers palette and click on the rectangle and line layers you just drew. They should both be in bold print now. Right click>copy. Edit>paste>paste as new vector selection. You can make as many windows as you wish and move them into a positon you like (use the object selector tool for moving and resizing). [Hint: turn your grid on to help you line them up (view>grid). When done, turn your grid off the same way (view>grid)].
Step 7. Set your foreground to black, background to color #4. Choose your preset shapes tool, rectangle, same settings as before. Draw a small shape for your chimney, approximately 10 x 15. Right click>apply
Set your background color to null. Choose your pen tool, same settings as before, except change the width to 6. Draw a small horizontal line on top of your chimney.
Hold your shift key down while clicking on these two layers. Right click>copy. Edit>paste>paste as new vector selection. Move the chimney into place on the other side of the roof.
Step 8. Now you can save your house as a preset shape. If you don't want to save it, just skip to step 9.
Hold down the shift key while clicking on each of the vector layers on your layers palette. When done, they should all be "bolded." Right click>Group. Right click on the "group" layer and rename it to whatever you want your preset shape to be named.
Click edit>export>shape. Type in the name of your shape. It should now be saved. To check, just click on your preset shapes tool and navigate to it among your shapes. Try it!
Step 9. You're done with the vectors now. Right click on the vector layer on your layers palette (mine's named "saltbox house"), then click convert to raster layer.
Step 10. Now to add some shading. Selections>select all>selections>float. You'll see the "marching ants" around your chest. [Note: you're doing this so you can add shading and it won't go outside the lines of your house].
Add a new layer. Set your foreground color to black.
Choose your airbrush, using the settings in the screenshot.
Spray some color on similar to mine. Feel free to experiment with this - saltbox houses are supposed to look sort of "primitive" so you can play with the settings to suit your own tastes).
Choose your smudge brush, using the settings in the screenshot. [PSP7 users: retouch tool>smudge brush].
Soften the colors out just a bit.
Step 12. When you're satisfied with your creation, delete the background layer and the color chart layer. Merge visible layers (layers>merge visible). Save the house as a psp file.
You can make as many variations of the saltbox house as you wish. You can reuse this one (just use your preset shape and change the colors), or you can draw other variations. In the graphic at the top of the page, you can see the variations I made. Get creative!
Once you've made all the pieces (chest, saltboxes, and mirror), open up a new image 600 x 600, white background. Copy each piece and paste it as a new layer onto your new canvas. Arrange as you wish. My finished product is at the top of the page.
I hope you've enjoyed this series of tutorials, and please give me a holler if you need any assistance.
Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on April 11, 2005.
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