You will find the tutorials for the other items in the series here.
My selection files. Place these in your PSP selections folder (or another location of your choice). [NOTE: If you are having trouble opening the selection, move it to the selections folder inside PSP - for some reason PSP sometimes won't recognize them in other places].
My seamless fill tile.
You may download my materials here.
My color chart. Right click on it and save to your computer.
Step 2. Add a new layer. Load selection 1 (selections>load from disk - then navigate to the location where you placed the selection file).
Flood fill with color #1. Contract by 1 (selections>modify>contract). Flood fill with the "ph05fill you downloaded (scale 100 angle 0). Deslect. Apply an inner bevel using the settings in the screenshot.
Step 3. Add a new layer. Load selection 2. Set your foreground color to #1 and your background color to #2. Flood fill with color #1. Contract by 1.
Set your fill styles to gradient (sunburst) and choose #1 (foreground-background). Use the settings in the screenshot, and flood fill your selection. Keep selected.
Step 4. Go to effects>geometric effects>twirl. Set the degrees to -720 and apply.
Step 5. Hide the color chart and background layers. Merge visible layers. Save as a psp file.
It's now ready to use with your house.
Step 6. Now to make the wood pieces. Turn your color chart and background layer back on. Add a new layer. Set your foreground color to #1 and your background to the fill pattern.
Choose your preset shapes tool, rectangle (retain style unchecked, antialias checked, create as vector unhecked, width 1). Draw a rectangular shape for your piece of wood.
You can make your wood pieces different shapes by using the deformation tool. Here's an example - to do this, just click on your deformation tool, hold the control key down, and pull one end down a bit.
Make as many pieces of wood as you'd like - deform them, rotate them, resize them until you have something you like.
Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on October 30, 2004.
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