Pracken's Paint Shop Pro Tutorials

Pilgrim Settlement: House

settlement2


I've made a series of items for a Pilgrim settlement. This tutorial will show you how to make the house.

20ph

You will find the tutorials for the other items in the series here.


For this tutorial, you will need the following:

Paint Shop Pro. I used version 7.04 but if you are familiar with PSP, you should be able to convert the tutorial without problems. You can download the latest PSP version demo here.

Eye Candy 4000 (fur filter). You may download a demo version of this filter here.

My selection files. Place these in your PSP selections folder (or another location of your choice). [NOTE: If you are having trouble opening the selections, move them to the selections folder inside PSP - for some reason PSP sometimes won't recognize them in other places].

My seamless fill tiles.

You may download the selections and tiles here.

My color chart. Right click on this and save it to your computer (or, just drag it to your canvas).

phcolors


Step 1. Open a new image 350 x 450, white background. Copy your color chart and paste it as a new layer onto your canvas. Move it to the top out of the way. When you need a color, just click on it with your eye dropper. [Another way to do this is just drag the color chart onto your canvas - just make sure it's on a new layer].

Step 2. Add a new layer. Load selection 1 (selections>load from disk - then navigate to the location where you placed the selection files).

Open up the "01phfill" that you downloaded and flood fill the selection (scale 100%, angle 3).

Step 3. Add a new layer. Load selection 2. Flood fill with color #1. Contract the selection by 1 (selections>modify>contract). Flood fill with "02phfill" (set scale to 70% and angle to 7).

Float the selection (Ctrl+F on your keyboard). Apply a cutout using the settings in the screenshot (the shadow color is color #1 - just right click on the shadow color box and choose it from the colors there).

Repeat the cutout but change the horizontal and vertical to -3.

 

Step 4. Add a new layer. Load selection 3. Flood fill with color #1. Contract by 1. Flood fill with "02phfill" (scale 68% (scale 68, angle 348).

Float the selection. Apply cutout, same settings as before.

Step 5. Add a new layer. Load selection 4. Flood fill with color #1. Contract by 1. Flood fill with "02phfill" (scale 100%, angle 70).

Apply an inner bevel, using the settings in the screenshot.

 

Step 6. Repeat step 5 above for selections 5 and 6 (note: for selection 5, change the flood fill angle to 126; for selection 6, change it to 4).

Step 7. Add a new layer. Load selection 7. Flood fill with color #1. Contract by 1. Flood fill with "01phfill" (scale 100, angle 0).

Apply Eye Candy>Fur, using the settings in the screenshot (the highlight color is color #1).

   

Step 8. Add a new layer. Load selection 8. Repeat step 7 but when you apply Eye Candy>Fur, change the lighting direction to 240.

Step 9.Add a new layer. Load selection 9. Flood fill with color #1. Deselect.

Choose you magic wand (tolerance 20, feather 0) and click inside the lines of your window (hold the shift key down to select all 3 sections). Expand the selection by 1 (selections>modify>expand).

Add a new layer and place it underneath the selection. Flood fill with "02phfill" (scale 100, angle 272). Apply an inner bevel, same settings as before.

Step 10. Add a new layer. Load selection 10. Repeat step 9 above.

Step 11. Add a new layer. Load selection 11. Repeat step 9.

Step 12. Add a new layer. Load selection 12. Flood fill with color #1. Deselect. Choose your magic wand and click inside the outer lines of the chimney. Expand by 1. Add a new layer and place it underneath the chimney.

Flood fill with color #1. Apply inner bevel, same settings as before.

Make the layer with the chimney selection on it active (click on it on your layers palette). Choose your magic wand and click inside the remaining areas. Expand by 1. Add a new layer and place it underneath.

Flood fill with color #2. Apply a texture (effects>texture effects>texture), and use the settings in the screenshot (the texture is texture #2 - just click on the texture box and select it).

 

Step 13. Add a new layer. Set your foreground color to color #1 and your background color to #3. Choose your preset shapes tool, rectangle. Draw a small shape for the door handle. Apply an inner bevel.

Duplicate this layer 4 times and move these over your windows (2 per window).

Step 14. When you're satisfied with your creation, delete the color chart and background layers. Merge visible layers, save as psp file.

I hope you've enjoyed the tut, and please let me know if you experience any problems!




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Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on October 30, 2004.
All content, graphics, and tutorials on this site are
ŠPracken at Prestigious Dames, 2004.