[NOTE: Marjoleine has graciously translated this tutorial into Dutch. To find the Dutch version, click here].
Paint Shop Pro. I used version 7.04 but if you are familiar with PSP, you should be able to convert the tutorial without problems. You can download the latest PSP version demo here.
My selections. Place these in your PSP selections folder, or another location of your choice. You may download them here.
My smoke psp file. Download it here.
Step 1. Open a new image 325 x 500, background color of your choice.
Step 2. Add a new layer. Load the selection "front" from disk (go to selections>load from disk then navigate to the location where you placed my selection files). Flood fill with color #EDEABC.
Step 4. Add a new layer. Load the selection "top." Flood fill with #B7BC94.
Step 5. Add a new layer. Load selection "top 2." Flood fill with color #DCE3D0.
Step 6. Add a new layer. You can draw the door if you wish, or you can use the selection entitled "door." Flood fill with #E3DEA7.
Step 7. Apply an inner bevel to the door, using the following settings:
Step 8. Add a drop shadow to the door, using these settings: Vertical 0, Horizontal -4, Opacity 30, Blur 2.5, Color black.
Step 9. Add a new layer. Move this to the bottom (on top of your background layer but underneath all the other layers). Load the "chimney" selection. Flood fill with black.
Step 10. Apply an inner bevel, using the round preset in PSP (use the default settings as they are).
Step 11. Add a new layer. Move this layer underneath the door layer.Load the "hinge 1" selection. Flood fill it with color #764D37
Step 12. Apply the texturizer filter with these settings: Texture-sandstone, scaling-100, relief-2, light direction-top. If you don't have texturizer, you can use one of Psp's textures to get something similar (go to Effects>texture effects>textures).
Step 13. Duplicate this layer, and make sure it's under the door layer.Position the hinge at the bottom of the door.
Step 14. Add a new layer. Move this layer on top of the door layer.Load the selection "hinge 2." Flood fill with color 764D37. Apply the texturizer filter, using the same settings as before.
Step 15. Move your hinge so it's not quite touching the edge of the door. Select your hinge (use your selection tool, draw around it and click on it - you'll see marching ants) and apply a drop shadow. Use these settings: vertical-0, horizontal-0, opacity-47, blur-1, color-black. Like this:
Step 17. Add a new layer. With your selection tool, draw a small circle (for the door handle). Flood fill with 764D37. Apply the texturizer filter (same settings as before) and inner bevel (same settings as door). Move the handle into position on the door.
Step 18. (Optional). I added some shading to my outhouse, but this is an optional step - I just think it gives it a more "weathered" look. If you want to add shading, just continue with this step. If you'd like to continue the outhouse without shading, skip to step 19 below
Make the "front" layer active. With your selection
tool, draw all the way around it and then click gently inside it to select
it. You will see marching ants around it.
I usually spray a darker color around the outside edges and then a lighter color inside. Here I've used color #A5A35F around the edges and then color #A5A35F inside.
Choose your retouch tool, smudge brush, set to these settings: shape-round, size-10, hardness-25, opacity-30, step-25, density-100. Smudge the colors around until you have something similiar to this:
For each of the outhouse pieces, do the same steps, i.e., select it, spray darker color around outside, lighter inside, smudge. You can adjust your smudge brush as needed to get an effect that you like. Also, if you don't like the effect, you can go back and spray/smudge some more. Experiment! When you've shaded all the pieces, it should look something like this:
Step 19. If you want to add the heart, it's one of the preset shapes in psp (or, you could use any shape you wish). Just add a new layer, draw the shape, flood fill with it #A2B4C6, and add some shading (as described above, i.e, darker outside, lighter inside).
Step 20. Add a new layer. With the selection tool, draw a rounded rectangle for your sign. Flood fill with color of your choice (I used #E7EDDD. Add text - the font I used was chiller.
Step 21. Add a new layer and move it behind the sign layer and behind the doorknob layer. Make a string for your sign. I used the rope tube in psp (scale 10, step 1).
Step 22. If you wish to add smoke, add a new layer. Place this layer behind the chimney layer. Then open up the smoke psp file you downloaded in my materials. Just copy and paste it as a new layer onto your graphic.
All done! You can embellish the outhouse as you wish. I'd love to see any creations you make too, just email me!
Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was posted on November 2, 2003.
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