This tutorial is for the interior of the living room - you will make the floor, walls, baseboards, stairs, windows, and curtains. Once you've completed the interior, it'll be ready to add all the other items you see in the screenshot (or items of your own choosing).
All of the other items in the living room can be found on the main dollhouse tutorial page, which you will find here. If you haven't already done so, please go there and orient yourself to the dollhouse tutorials, and for important information you'll need to complete the series.
Once you complete the living room, and all the other rooms, you'll assemble them all into the completed dollhouse.
Paint Shop Pro. I used version 9, and have made comments as appropriate for PSP 7 users. I didn't test it in PSP8, but you shoud be able to complete the tutorial in that version as well. You may download the latest PSP version demo here.
My seamless fills.
You may download all of my materials here.
Step 1. Open up the "dhlivingcanvas" file you downloaded. [PSP7 users - this should work fine for you too].
This canvas includes several layers and alpha selections, as well as a color chart. The "house front" layer is on top and you will always put everything underneath this layer. It's there just as a guide, so you can see how things will look in the dollhouse.
My image is just a guide. If you'd like to use different colors/textures, etc. in your interior, feel free to do so.
Step 2. The layers on your canvas are in order that you'll load the selections, starting at the bottom and working up to the top.
Go to your layers palette and make the floor layer active. Load the floor selection (selections>load/save selections/load selection from alpha channel - then click on the box and navigate to the selection). [PSP 7 users: selections>load from alpha channel]. [Note: as you're navigating, the selections will be in the order that you need to load them].
Open up the "dhliving1" seamless tile that you downloaded. Set your fill style to pattern and navigate to the tile - set angle 0, scale 60. Flood fill the floor.
Now you'll notice that it doesn't look right, so you're going to need to deform it a bit to get the perspective more realistic. To do that, choose your deformation tool .
Hold your "Ctrl" key down and move your cursor over the top right corner. Move it inwards. Now hold down the Ctrl key again, move your cursor to the bottom right side and pull outward. Pull it all the way off the canvas. Finally, move your cursor over the box in the center of the right side and pull out, past the canvas. You should have something similar to this.
Now load the floor selection again from alpha channel. You'll see the outline of the selection. If you're not pleased with the way it looks, go back to the deformation tool and shape some more. If you are pleased, then you just need to get rid of the overlapping bit.
Invert the selection (selections>invert). Hit the delete key on your keyboard.
Step 3. Make the Wall-back layer active. Load the selection. Flood fill with the "dhliving2" tile you downloaded (angle 0, scale 12).
Step 4. Repeat Step 3 for the Wall-side layer/selection, with the following change: flood fill with color 1. Contract by 1 (selections>modify>contract). Then fill with the pattern.
Step 5. Made the baseboard-back layer active. Load the selection. Flood fill with color #2. Apply an inner bevel (effects>3d effects>inner bevel), using settings in the screenshot.
Repeat for the baseboard-side layer/selection.
Step 6. Make the Windows 1 layer active. Load the selection. Flood fill with color #2. Apply inner bevel, same settings as above.
Make the Windows 2 layer active and load the selection. Flood fill with color #3. Contract by 1. Flood fill with color #2. Apply inner bevel.
Make Windows 3 layer active, load the selection. Flood fill with color #2. Apply inner bevel.
Make the Window 4 layer active. Load the selection. Flood fill with a gold gradient of your choice (one comes with PSP). Set type to linear, angle 90, repeats 0. Apply inner bevel.
Repeat for the Window 5 layer/selection.
Step 7. Make the Stair back layer active, load selection. Flood fill with color #5. Contract by 1. Flood fill with color #2.
Step 8. Make the Stairs 1 layer active. Load selection. Flood fill with color #4.
Make Stairs 2 active/load selection (sorry, this one's out of order in the alpha channel box). Flood fill with color #5.
Make Stairs 3 layer active/load selection. Flood fill with color #2. Apply inner bevel (same settings as before except change the bevel type to #2 - click on the bevel box to change it).
Step 9. Make Stairs 4 layer active/load selection. Flood fill with color #2. Apply an inner bevel, using same settings as in Step 8, except change the width to 3, smoothness to 30, and depth to 3.
Repeat for Stairs 5 layer/selection.
Step 10. Hide all layers except the windows layers. Then merge visible layers. Turn all the layers back on.
Choose your magic wand, tolerance about 30, antialias checked. Click inside each of the panes of your window (hold the shift key down while selecting). Make your wall-back layer active. Hit the delete key.
Step 11. Add a new layer. Set your foreground and background fills to the "dhliving3" pattern you downloaded. Set the angle to 0, scale to 12.
Choose your preset shapes tool>rectangle, using the settings in the screenshot.
Draw a curtain on your window. You can make it whatever size you'd like. To change the size, just click on your object selector tool and reshape it as you wish. Then go to edit>copy>edit>paste as new vector selection. Move this to the other side of your window.
Draw another rectangle at the top of your window.
When your curtains look the way you want them too, right click on the layer>convert to raster layer.
Step 12. And your room is now ready for decorating. Save a copy of this as a master psp file with all layers intact. That way, you can go back later and easily change the decor of your room.
Then delete the color chart. Turn the "housefront" layer off. Merge visible layers. Turn your housefront layer back on. Save as a psp file.
Now continue on through the living room tutorials, in order (go here to find the tutorials index, and scroll down to the living room section to find the others). Once you have all of the items in the living room section complete, then go here to assemble it.
Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on April 17, 2005.
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