Pracken's Paint Shop Pro Tutorials

Western Town Series: City Hall


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This is my old western town series of tutorials. This tutorial will show you how to make the city hall (it's the first building on the left). If you would like to make the other items in this series, you will find them here.


For this tutorial, you will need the following:

Paint Shop Pro. I used version 7.04 but if you are familiar with PSP, you should be able to convert the tutorial without problems. You can download the latest PSP version demo here.

My selection files. Place these in your PSP selections folder, or a location of your choice. here. (Note: If you are having trouble getting the selections to work, then place them in PSP's selection folder - for some reason PSP sometimes won't recognize them in other locations).

My color chart. Right click on this and save it to your computer.


Step 1. Open a new image 350 x 350, white background. Open up your color chart and paste it as a new layer. Move it to the top of your canvas out of the way. When you need a color, just click on it with the eye dropper tool.

Step 2. Add a new layer. Load selection 1 (go to selections>load from disk - then navigate to the location where you placed the selection files). Flood fill with color #1.

Set your background color to color #2 (Note: You're doing this so it'll show up in your recent colors list). Float the selection (selections>float; OR, click "Ctrl+F" on your keyboard). Apply a cutout (effects>3d effects>cutout), using the settings in the screenshot - shadow color is color #2. Right click on the recent colors list and choose it.

Repeat the cutout, but change the vertical and horizontal to -1.

 

Step 3. Add a new layer. Load selection 2. Flood fill with color #3. Keep selected.

Duplicate this layer. On the duplicate layer, appy texture (effects>3d effects>texture effects>texture), using settings in the screenshot (the texture is #19).

 

Step 4. Now you'll notice that the bricks don't match the perspective of the building, so we need to fix that.

Choose your deformation tool. While holding down on the shift key, move the corners so the shape matches your selection.

You'll notice that there are now some places at the top and bottom that aren't covered with your texture. To fix that, pull up at the center top and bottom until all the areas of your selection are covered by the texture.

Now to get rid of that overlap. Invert the selection (selections>invert). Hit the delete key.

Step 5. Repeat Step 4 for selection 3.

Step 6. Add a new layer. Load selection 4. Flood fill with color #1. Float. Apply cutout, using same settings as before.

Step 7. Add a new layer. Load selection 5. Flood fill with color #3. Float. Apply cutout, same as before except change the shadow color to black.

Step 8. Add a new layer. Load selection 6. Flood fill with color #1. Float. Apply cutout, using settings in screenshot above.

Step 9. Add a new layer. Add selection 7. Flood fill with color #1. Float. Apply cutout.

Step 10. Add a new layer. Load selection 8. Flood fill with color #1. Float. Apply cutout.

Step 11. Add a new layer. Load selection 9. Flood fill with color #4. Apply an inner bevel using the settings in the screenshot. Keep selected.

 

Contract by 5 (selections>modify>contract). Flood fill with color #1. Float. Apply cutout, same settings as original screenshot, except change the shadow color to black.

Add a new layer. Set your foreground color to #4 and background to null. Choose your draw tool, single line, size about 3, antialias checked. Draw some lines on your doors, similar to mine. Apply an inner bevel, same settings as before.

Step 12. Repeat step 10 for selection 10.

Step 13. Add a new layer. Load selection 11. Flood fill with color #1. Float. Apply cutout (shadow color is #2).

Step 14. Add a new layer. Now add text. Set your foreground and background colors to #1. Choose your text tool - I've used the "Felix Titling" font, size 10. You'll need to rotate your text into place.

Step 15. When you're satisfied with your cityhall, delete the color chart and background layers. Then merge visible layers and save as a psp file. It's now ready to add to your western town.

I hope you enjoyed the tut, and please let me know if you experience any problems.





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Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on November 7, 2004.
All content, graphics, and tutorials on this site are
ŠPracken 2003-2012