This is a calendar that you can recycle. You can reassemble the pieces of your master file to make entirely different calendars - different look, different months, different years. This is an easy tutorial, but it does use a number of steps, and assumes that you have a basic familiarity with PSP and its tools.
My graphic ("tile") to use on your calender.
My selection files. Place these in your PSP selections folder, or another location of your choice.
You may download all of my materials here.
(Optional) Eye Candy 4000. You can do this tutorial without this).
Step 1. Open a new image 300 x 500, background color to black (to make visibility easier).
Step 2. Add a new layer. Load selection 1 (go to selections>load from disk. Then navigate to the folder where you placed the selection files). Flood fill with white. Apply Eye Candy Wood preset, using the following settings - the pulp and bark colors are #9EA078. (If you don't have Eye Candy, you can floodfill the selection with a color, texture or pattern of your choice).
I darkened it just a bit but that's optional. I used the variations filter, but if you don't have that, you could also do it with the PSP colors function (click colors>adjust>brightness/contrast and move the brightness lever down to about -10 to -15).
Step 4. Add an inner bevel, using the following settings.
Step 5. Add a new layer. Load selection 2. Flood fill with white. Apply Eye Candy wood, same settings as before. Apply inner bevel, same settings as before.
Step 6. Repeat these steps (i.e., new layer, load selection, flood fill with white, apply Eye Candy wood, apply inner bevel) for each of the remaining selections, in order, through #18. (Hint: You'll need to remember which layers contain selections 16, 17, and 18. Naming the layers as you do them would help). When done, it should look like this.
Step 7. Make the large board area at the top of the calendar active. Using your selection tool (any shape) draw all around the ouside of it and then click inside on it to select (you will see marching ants around it). Contract by 6 (go to selections>modify>contract).
Now open up my tile that you downloaded (or choose another graphic if you wish). Go to edit>copy. Come back to your calendar graphic and go to edit>paste into selection. The graphic will automatically be resized to fit into the selection you've made on your calendar.
Step 8. Add a new layer. Place this layer on top of the layer containing selection 16, but underneath the layers containing selections 17 and 18. Choose your selection tool, rectangle, and draw a small shape for the name of the month. Flood fill with a color of your choice. I've chosen #F6F0D8.
Step 9. Next you'll add the names of the days of the week onto the 7 little bars on your calendar. You can merge all the bars together before adding your text, or if you wish (my preference), you can put each day of the week on its own layer - that way you can go back later and change the font on any of them. Choose the text tool and a font that you wish. My font size is 11 but this will vary, depending upon which font you choose.
Step 10. This tutorial was written in December, 2003, and the calendar I created is for that month (to make the calendar for any month or year, go to Step 12 below). Add a new layer. Load selection 20. Flood fill with #F6F0D8.
Step 11. Ok now all you have to do is add the numbers and the month. When done, here's what mine looks like
Step 12. To make the calendar for any month you wish, all you need to do is use the master grid that is included in the selections packet you downloaded. To use it, just load the selection (it's named "21gridmaster"). Flood fill it with color of your choice, and then erase the blocks you don't need. I've made one for January, 2004 below. I changed the dates, the colors, and the graphic.
Be sure to save a master PSP file of your work, with all layers intact. That way, it's a snap to go back later and recycle your calendar for any month you wish. I hope you've enjoyed this tutorial and please let me know if you experience any difficulties.
Screenshots of programs used in this tutorial are copyrighted to their respective authors.
This tutorial was created on December 14, 2003.
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